// +build !libsqlite3 sqlite_serialize package sqlite3 /* #ifndef USE_LIBSQLITE3 #include #else #include #endif #include #include */ import "C" import ( "fmt" "math" "reflect" "unsafe" ) // Serialize returns a byte slice that is a serialization of the database. // // See https://www.sqlite.org/c3ref/serialize.html func (c *SQLiteConn) Serialize(schema string) ([]byte, error) { if schema == "" { schema = "main" } var zSchema *C.char zSchema = C.CString(schema) defer C.free(unsafe.Pointer(zSchema)) var sz C.sqlite3_int64 ptr := C.sqlite3_serialize(c.db, zSchema, &sz, 0) if ptr == nil { return nil, fmt.Errorf("serialize failed") } defer C.sqlite3_free(unsafe.Pointer(ptr)) if sz > C.sqlite3_int64(math.MaxUint32) { return nil, fmt.Errorf("serialized database is too large (%d bytes)", sz) } cBuf := *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{ Data: uintptr(unsafe.Pointer(ptr)), Len: int(sz), Cap: int(sz), })) res := make([]byte, int(sz)) copy(res, cBuf) return res, nil } // Deserialize causes the connection to disconnect from the current database and // then re-open as an in-memory database based on the contents of the byte slice. // // See https://www.sqlite.org/c3ref/deserialize.html func (c *SQLiteConn) Deserialize(b []byte, schema string) error { if schema == "" { schema = "main" } var zSchema *C.char zSchema = C.CString(schema) defer C.free(unsafe.Pointer(zSchema)) tmpBuf := (*C.uchar)(C.sqlite3_malloc64(C.sqlite3_uint64(len(b)))) cBuf := *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{ Data: uintptr(unsafe.Pointer(tmpBuf)), Len: len(b), Cap: len(b), })) copy(cBuf, b) rc := C.sqlite3_deserialize(c.db, zSchema, tmpBuf, C.sqlite3_int64(len(b)), C.sqlite3_int64(len(b)), C.SQLITE_DESERIALIZE_FREEONCLOSE) if rc != C.SQLITE_OK { return fmt.Errorf("deserialize failed with return %v", rc) } return nil }